An absence you can actually see

The main cards begin with “NO”. Each counter tells you how many observed rounds have passed since a specific fish or leaf last appeared. Blue, orange and red fish have individual cards; white and blue leaves have theirs too.

A counter belongs to a continuous sequence of collected results. A gap in the feed is not evidence that an event did not happen. Missing observations must be resolved before an exact absence can be shown.

Normal, Rare, Ultra Rare, Legend, Record

The rarity score compares the current absence with available collected history. The target is a rolling seven-day sample. Before seven days are available, the assistant uses the history it has collected.

The reference is recalibrated at 00:00 UTC each day. The current counter changes with newly settled rounds; the baseline remains fixed during the day. “Record” is a rarity grade, not a claim about an all-time world record.

Look inside each fish card

Open a fish to see its most recent catches, multipliers, and observed minimum and maximum within the collected window. The newest catch appears first. These values describe observed results, not a fish’s guaranteed payout range.

The radar banner cycles through all three fish and displays their highest observed multiplier over the preceding 24 hours. It is a visual summary of the recording, not an X-ray of the next result.

One historical summary: PLAY INDEX

PLAY INDEX combines fish absence patterns, time since higher multipliers and the recent result stream. A higher number describes rarer absences and a quieter recent stream. It is not a calibrated probability of winning or a recommendation to enter.

Live and History

Live follows current absence cards. History shows resolved events. In the public website demo, both tabs operate inside a historical demo and never expose the current game.

Explore the recording ↗